AI Insights · Timothy · July 2021
Top 5 Pokemon Collector Games Performance on Unified Platform in Sweden Q2 2021
Discover the performance trends of the top 5 Pokemon collector games in Sweden during Q2 2021, including insights on weekly downloads, revenue, and active users.
The second quarter of 2021 saw intriguing performance trends for the top 5 Pokemon collector games in Sweden. Here, we delve into the weekly downloads, revenue, and active users for each game, providing a comprehensive overview based on data from Sensor Tower.
Pokémon GO Weekly revenue for Niantic's Pokémon GO showed fluctuations, peaking at approximately $184K in late March and experiencing a low of around $79K by the end of April. The game saw a resurgence in early May, with revenue reaching about $178K by the end of May. Weekly downloads remained relatively stable, averaging around 5K to 6K, with slight peaks mid-quarter. Active users showed a steady pattern, averaging around 320K to 330K, with a minor dip in late April.
Pokémon Quest Pokémon Quest experienced modest weekly revenue, peaking at around $158 in mid-June. Downloads for the game were consistent, averaging around 700 per week, with a slight increase towards the end of the quarter. Active users remained steady, fluctuating between 1.8K and 2K throughout the quarter.
Pokémon Masters EX Weekly revenue for Pokémon Masters EX varied, starting at approximately $1.5K and experiencing a dip to around $519 in early May. However, it recovered to about $1.6K by the end of May, with a peak of $1.7K in mid-June. Downloads showed a downward trend initially but picked up towards the end of the quarter, reaching around 565 per week. Active users remained stable, averaging around 4K.
World of Pets - Multiplayer World of Pets - Multiplayer saw modest weekly revenue, peaking at around $72 in late April. Downloads showed a significant drop from 3.1K in early April to around 70 by the end of May, with minor fluctuations thereafter. Active users followed a similar trend, decreasing from about 2.4K in early April to around 700 by the end of June.
Pokémon Playhouse Pokémon Playhouse maintained a low profile in terms of revenue, with no significant earnings reported. Weekly downloads were steady, averaging around 200 to 300, with a slight increase towards the end of June. Active users showed a consistent upward trend, reaching around 439 by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.